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Additional Test

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This is a test of the announcement system, again. Behold, the power of Digital Meatloaf's announcements- now with MORE meatiness! :o :mrgreen:
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Latest Blog

Dev Diary #10

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Hey guys! Notethedruid here bringing you an update on my progress as a texture artist for Digital Meatloaf. I'm currently tasked with all those purdy colors you will be seeing on the Ronin ships. Two ships have been completed, the Foil and the Berlin. Currently doing some minor fixes to the Berlin adding some windows and other things. After that I will continue my progress on the Med Scimitar a T1 ship. Each model was very fun to take through the process of texturing. My process consists of creating uv's in 3D Max then it's onto Zbrush for the creation of the high poly mesh. After that I send it all back to Max, make some tweaks if need be then export it to Xnormal for map baking. Everything then gets sent to Photoshop for the creation of the basic texture and any emissive lights. Finally I do any fine details such as adding grim, scratches and chipped paint in Quixel NDo and DDo. But, there are times when you get some form of hiccup like a bad bake or the normal map com
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